The Media & Technology academic discipline addresses the problem of how to combine efficiency and aesthetics within the area of information of design, science, and technology. This curriculum focuses on the needs of the business community, and trains people who will graduate with practical expertise in all sectors of the media industry. It consists of the Game Media, Digital Media Design, Moving Image Design, and Animation Departments.
Students in the Game Media Department learn the entire spectrum of game production from planning to programming to design. The curriculum includes writing scripts for prototype games, game production projects, and game interface designs based on current gaming trends. Hands-on projects have been designed to help students gain experience in such areas as character design, 3-D animation, backgrounds, and presentation techniques. Our goal is to train game media experts who will someday play key roles in the industry.
Digital Media Design
The Digital Media Design Department combines design with IT and media. It facilitates the production of creative cultural content within the digital media industry by combining the strengths of design, science, and technology to form a curriculum that focuses on the needs of the business community. Merging a wide variety of content (including text, images, video, sound, and design) with key IT technologies, the coursework produces talented people with the confidence and ability to plan and produce all forms of new digital media.
Moving Image Design
The aim of the Department of Moving Image Design is to educate professionals who plan, design and produce moving image design contents to understand various media through the convergence education of design and motion technology. In particular, we focus on directing ability, technology, and creativity through industry-academia cooperation and practical training. Directing is the ability to produce a subjective image of the story as an objective image. Technology is the skill and experience to perform specific tasks such as camera shooting, editing, and special effects, and creativity means design ability to produce works by combining personality, ideas, and sensitivity.
As one of modern culture’s most seminal industries, animation is a discipline that requires artistic imagination in 2D and 3D, real and virtual, as well as technical precision. The Animation Department aims to train and foster animation specialists in the culture industry by providing a practical curriculum that includes planning, design, production, and post-production techniques and procedures. Since its establishment in 1995, the Department has been acknowledged for its expertise and excellence. It set up the first independent animation curriculum in Korea, focusing on practical training. It also introduced a new method of academic industry collaboration by operating the Kaywon Seed Contents Production.