Academic Discipline

  • 홈 아이콘

Educational Objectives

Students in the Game Media Department learn the entire spectrum of game production from planning to programming to design. The curriculum includes writing scripts for prototype games, game production projects, and game interface designs based on current game trends.

교육목표 사진 1
교육목표 사진 2

Hands-on projects have been designed to help students gain experience in such areas as character design, 3-D animation, backgrounds, and presentation techniques. Our goal is to train game media experts who will someday play key roles in the game industry.


학과 특성화전략
Semester Division Course Title Credit Lecture
1-1 Major Digital Storytelling 3 1 2
Understanding 3D Graphic 3 0 3
Game Concept Design 3 0 3
Understanding Game Development 3 1 2
Thinking Math 3 1 2
Techniques for Game Graphic 3 1 2
Subtotal 18 4 14
1-2 Major 3D Character Design 3 1 2
Game Design 3 1 2
Game Interface Design 3 1 2
Character Animation 3 1 2
Understanding Algorithm 3 1 2
Game Programming 3 1 2
Games Start-Up Marketing 3 0 3
Subtotal 21 6 15
2-1 Major Techniques for Presentation 3 1 2
3D Game Animation 3 0 3
Game Development Project 3 1 2
Game Design Studio 3 1 2
Game Contents Design 3 1 2
3D Game Programming 3 1 2
Game Development Studio 3 1 2
Subtotal 21 6 15
2-2 Major Game Character Studio 3 1 2
Game Level Design 3 1 2
Game Graphic Studio 3 1 2
Special Project 3 1 2
Game Artificial Intelligence 3 1 2
Graduation Project 1 0 1
Subtotal 16 5 11
Total 76 21 55
Cindy Heuieun Hong

Hong Cindy Heuieun (Chair of Department)

University of the Arts, Chelsea College of Arts and Design, UK/ Foundation
University of the Arts, Central Saint Martins College of Arts and Design, UK/ Fine Arts (BA)
University of the Arts, Central Saint Martins College of Arts and Design, UK/ Fine Arts (MA)
Seoul National University, College of Human Ecology/ (Ph.D.Cand)

SEMAS, Marketing Development Project_ Network Development Project, PI
Rural Women Leaders Foundation, C-Commerce Development Project, PI
Rural Women Leaders Foundation, The Program of Specialization for Women Entrepreneurship Education, PI
Promoting Rural Industry Development Project, Developed Experience Program and Design, PI
Exhibition, ‘Future Trends in Visual Communication Design' Nottingham Trent University, UK

Seongdong Kim (Dept Head)

Kim sung-dong

Bachelor of Electronic Engineering, College of Engineering, Kwangwoon University
City University of Queens College, New York Graduate School, Master Degree
PhD program at Steven Institute of Technology of Graduate School

Ph.D of Kwangwoon University, Department of Computer Engineering, Graduate School (Multimedia System)
Research Scientist of University of Notre Dame
Visting Research Professor, Purdue University
Policy Advisory Committee of Seriousl Game, Gyeonggi Contents Agency
Organizing Chair, SGSC & ISSSG, SEOUL International Functional Game Conference
Organizing Chair, KOCCA Korea International Serious Game Committee
Chair, Serious Game Forum of Korea Game Society
Marquis Who's & Who enlisted in the world

Jong-Hyun Kim

Kim Jong-Hyun

Seoul National University, College of Natural Science (B.S.)
Seoul National University, College of Natural Science, Concentration in parallel Processing (M.S.)
SungkyunkwanUniversity, College of Engineering, Concentration in mobile computing & affective engineering (Ph.D, Doctor of Engineering)

University of Southern California, USA_ Research professor
Member of 3D Educational Standard Division at the Korean Agency for Technology and Standards of the Ministry of Knowledge Economy, 2011-13
Member of the Standardization Strategy Map for Telecommunications Technology Association of the Ministry of Knowledge Management, 2012-16
Design Tech, Design Foundation of Seoul Metropolitan City, Creative Director, 2013-14
Member of the Virtual Reality Policy Forum of the Ministry of Knowledge Management, 2013-14
Chair of the K Content Smart Education Sub-committee of the Ministry of Knowledge Management, 2015

Teresa Cho

Cho Teresa

University of Dundee, Faculty of the Duncan of Jordanstone College of Art & Design, UK / Graphic Design (BA)
University for the Creative Arts, UK / Visual Communication Design (MA)
University for the Creative Arts, UK / 3D Design (MA)
University of Westminster, UK / Interface Design (Ph.D)

Media Design, UK_ Graphic Designer
Multimedia&Film Chung-Ang University, GSAIM_ VR Game Designer
Hyundai Motors Company, Design Planning Support Team_ VR Interface Design, Emotional Interface Design
Evaluation Board of the Department of Game, Degree grade bank system, National Institute for Lifelong Education
Korea Industrial Complex Corporation, R&D Capacity Building Project
Annecy International Animation File Festival, FRANCE
National Cheng Kung University Special Exhibition, TAIWAN
Invited Summer International Design Exhibition, JAPAN
Pacific States University Special Invited International Design Exhibition International KIDRS Conference LA, USA


Cha Soo-hyun

Dongguk University Graduate School of Video Information and Communication, Multimedia Design (MA)

Development of one-way application icon
Protect our country's history!’
Teacher Exciting Experience VR Program
Daewoo Shipbuilding & Marine Engineering: Modeling & Animation
Cymer data control design
‘Digital Art Therapy Content’ Startup Magical Business
‘DJ MAX’ Netmarble
R2B: Netmarble for ‘return-to-base’
Netmarble of ‘Airro-Shooter Online’
‘Monster Crasher’ shooting (self-development)
Extreme Society, Extreme Bike Sonic entertainment
KTF's next-generation mobile game ‘Bettle Wing’ and 10 other types

Kim Young-joo

Cologne Game Lab, Game Development & Research, GE (MA)

Loopntale Studio(, Game Designer/Developer
2022 Artist residency, Asia Culture Center
2021 ‘Hybrid by Nature’ exhibition,Goethe Institut
2019-2021 ZER01NE Creator/Alumni, ‘ZER01NE Day’
2020 ‘Play Societies’ exhibition. Hyundai Motorstudio, Beijing
2019 Paradise Art Lab, ‘PAL Showcase’
2018 FACT Liverpool, Artist residency, ‘State of Play’ Exhibition

Baek Mi-seon

Hanyang University, Applied Art Education (BFA)
Seoul National University of Science and Technology, Design & Engineering (MS) / HCI Lab.

GALBRO INC. Art Director (Developed CAT ALONE series, FAUCET, Pimple Pop, and many other mobile games)
Samsung Publishing Co.,Ltd, Edu&IT Group(currently, The Pink Pong Company) / Design Team Leader
SK broadband Co.,Ltd / Contents Marketing Team
Gamania Korea Co.,Ltd / Team Everquest2, Team Gersang
Game development for SK hynix SEDEX exhibition
Participate in SKT ‘VUX Design Rationale’ project
UX/UI Design for Daum TV POOQ (currently wavve) 

Choi Chang-rak

KAIST Electric Engineering (BE)
KAIST Electric Engineering (ME)

KBS Research Instritute
Gonu soft CTO
Spino soft CTO
Hanmaro CTO
Niceclick CEO
Netmarble Neo Technical Institute
Dragon Lab. CTO

Virtual Studio Development (KBS)
Gayax MMORPG Development (Gonu soft)
Navis Online MMORPG Development (Spino soft)
Dosirak Development (Hanmaro)
Virtual Envrionment Development (Nice click)
Lineage2 Revolution Development (Netmarble NEO)
KOF All Stars Development (Netmarble NEO)
ArcheAge console Development (Dragon Lab) 

Lee Sang-min

Bachelors Degree from Hong-Ik University in Sculpture

SCA Academy in Instructor(3D/Artwork)
Modeling Team Leader in Magics Co., Ltd
Modeling Part Leader in ALT1 Co., Ltd
Design Team Leader in MEDIC&C Co., Ltd
Design Team Leader in Ubion Co.,Ltd
Project Manager(Senior Desinger) in EC21 IncCharacter Designer in SoftEnter Inc

Game Project
- Development Game - Project 'W'
- Development Game - 'Troy', 'Wareanguengi;
- Maintenance Game - 'Twelvesky 1,2’
- Development Mobile Game - 'Salkaki', 'Bunga Bunga'